
Time: April 17, 2009 from 9:30am to 3pm
Location: Palmer House Hilton, 6th Floor, Adams & Monroe Ballroom
Street: 17 E. Monroe St.
City/Town: Chicago
Website or Map: http://is.gd/rPei
Event Type: technology, showcase
Organized By: HASTAC http://www.hastac.org/node/2053
Latest Activity: Apr 10
The John D. and Catherine T. MacArthur Foundation and HASTAC invite you to celebrate the winners of the Digital Media and Learning Competition.
First Annual Digital Media and Learning Competition Winners' Showcase
Winners of the first Digital Media and Learning Competition will showcase their work through panel discussions, interactive demonstrations, and exhibits.
April 17, 2009 9:30 a.m.- 3 p.m.
Palmer House Hilton, 6th Floor
Free and open to the public
Schedule of Events for April 17, 2009
9:30 - 10:30 a.m. - Panel Discussion Featuring Inaugural Competition Winners Black Cloud, Sustainable South Bronx GreenFab and Virtual Peace
10:30 - 11:15 a.m. - Conversation on Participatory Learning with Mizuko Ito and Howard Rheingold
11:30 a.m. - 3 p.m. - Interactive Exhibition of 17 Winners' Projects from the Inaugural Competition
For more information on the Digital Media and Learning Competition visit www.dmlcompetition.net.
For more information on MacArthur's $50 million digital media and learning initiative visit www.macfound.org.
EXHIBITORS include:
Virtual Peace
Virtual Peace is a digital humanitarian assistance game that creates a learning environment for young people studying public policy and international relations. The game was developed by repurposing an existing military simulation into a tool for humanitarian training. Learning within the game focuses on leadership skills, cultural awareness, problem solving, and adaptive thinking —all of which are necessary to coordinate international humanitarian assistance for natural disaster relief.
Black Cloud Environmental Studies Gaming
Black Cloud is an environmental studies game that mixes the physical with the virtual to engage high school students in Los Angeles and the Clean Air Embassy. Teams role-play as either real estate developers or environmentalists using actual air quality sensors hidden through the city to monitor neighborhood pollution. Their goal is to select good sites for either additional development or conservation. Combining scientific data with human experiences, students collaborate, share and analyze their findings, including working cross-culturally. Manual Arts High School in Los Angeles has been playing the Black Cloud game, working to improve air quality in classrooms, and reporting on its environmental findings throughout the year.
PLOrk: Princeton Laptop Orchestra
Mobile Musical Networks is an expressive mobile musical laboratory for exploring new ways of making music with laptops and local-area-networks. Students collaborate in designing these technologies. In the process, they learn about a variety of subjects, including musical acoustics, networking, instrument design, human-computer interfacing, procedural programming, signal processing, and musical aesthetics.
Sustainable South Bronx GreenFab
The Sustainable South Bronx GreenFab project is a laboratory that allows people to turn digital models into real world constructions of plastic, metal, wood and more. Part of a broader MIT-led initiative, this particular project applies the principles of personal fabrication to learning about urban sustainability. The project examines connections between virtual and physical spaces, collaborative design, and the potential for impact within the South Bronx.
Virtual Peace is a digital humanitarian assistance game and winner of the MacArthur/HASTAC Digital Learning Competition.
© 2009 Created by Patrick Herron
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